New cvar 'charger_pz_claw_damage' functions the same as equivalent melee cvars for other specials. Cvars 'survivor_incap_health' and 'survivor_incap_decay_rate' can now be changed after startup.
Marked fps_max and viewmodel_fov as FCVAR_RELEASE. Improved full-screen quad rendering performance. Improved default settings for window size and type. Marked the game as DPI-aware for high DPI displays. Better support for ultrawide monitors in the UI and game (requires Vulkan if using Linux) There's plenty else that's new including: To do so: right click the game and go to Properties, ensure you're on the General tab on the left, then enter '-vulkan' (without quotes) in the Launch Options box. It can be enabled by adding '-vulkan' as a command line option. Much like we saw with DXVK being added to Portal 2, this new rendering mode is optional. We've only just seen a new release of the Direct3D to Vulkan translation layer DXVK, and now it's powering Left 4 Dead 2 with a fresh free upgrade out now.